Generational Shifts in In-Game Rewards: From System Innovation to Title-Specific Incentives

  • 10-04-2025 |
  • Keegan Wilson

This article explores the evolving role of in-game reward systems and how they differ from one console generation to another, raising the question offering a glimpse into what the upcoming generation may have in store device.

When the Xbox 360 was introduced in 2005, it featured a system of reward markers that quickly revolutionized gaming. This innovation set a new standard that other platforms eventually adopted, drawing significant attention from gamers around the world.

Sony soon replicated the idea with the PlayStation 3, which resulted in a generation split; early titles lacked the rewards system while later games embraced the concept. This popularity even spread to various digital platforms such as Epic Games Store, Steam, and Stadia.

Nintendo, however, chose a different path. Their consoles—the Wii, Wii U, and the current model—do not offer a unified rewards system across all games. Instead, some individual titles incorporate their own reward features, but these remain exclusive to the specific game and are not integrated into the system as a whole.

Regarding the upcoming Switch 2, a senior official in charge of player experience provided a clear response when questioned, stating that a console-wide rewards system will not be implemented. Although games may continue to include their own reward features, these will remain isolated within the individual titles and will not extend to an overall network feature.